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About SA-MP

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SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).

SA-MP 0.3.7 Released :: Posted by SA-MP on 1 May 2015

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Download Acer Aspire 5733 Intel Graphics Driver 8. For Windows 7 (Graphics Board). That being said, download the driver, apply it on your system, and enjoy your newly updated graphics card. Moreover, check with our website as often as possible in order to stay up to speed with the latest. Free drivers for ACER Aspire 5733. Found 31 files for Windows 8, Windows 8 64-bit, Windows 7, Windows 7 64-bit. Select driver to download. Acer as5733z driver download. Get help for your Acer! Identify your Acer product and we will provide you with downloads, support articles and other online support resources that will help you get the most out of your Acer product. Hi, You could try Acer store or online, the part number for the adapter: AP.06501.026. Try Amazon or ebay but it's better to get from Acer store or an authorised dealer to make sure it's original. Download Acer support drivers by identifying your device first by entering your device serial number, SNID, or model number.

SA-MP 0.3.7 is released! You can find it on the Download Page.
SA-MP 0.3.7 updates
- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Special thanks to Matite and GamerX server for contributing the new the object IDs. Thanks to everyone who tested the new version while it was in testing.
We hope you enjoy the new version. Please check back for any updates.

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SA-MP 0.3z Released :: Posted by SA-MP on 13 Feb 2014

SA-MP 0.3z is released! You can find it on the Download Page.
SA-MP 0.3z updates
SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too.
- An optional lag compensation mode improves sync accuracy.
- New server callbacks allow greater control over the game.
- Network statistics functions will make it easier to admin servers.
- Fixes range check errors in the server browser.
- Fixes problems with mouse control in the game menu.
- Many minor security updates for both the client and server.
Thanks to everyone who helped test 0.3z!

SA-MP 0.3x Released :: Posted by SA-MP on 31 Jan 2013

SA-MP 0.3x is now available! Go to the Download Page to get it.
SA-MP 0.3x features
- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.
Thanks to anyone who tested 0.3x during the testing phase!

SA-MP 0.3e Released :: Posted by SA-MP on 8 May 2012

SA-MP 0.3e is released! As usual, the new version is on the Download Page.
SA-MP 0.3e features
- Many minor bug fixes including security updates.
- Loads of new objects for mapping, including walls and houses.
- Servers can now change the textures and colours of objects.
- New scripting features for greater control over the game's camera.
- New tools make it easier to edit attached objects.
- New animation and model for being cuffed/arrested.
- Text functions for creating custom signs.
- Servers have the ability to enable the mouse cursor so you can click on images/text.
Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.

SA-MP 0.3d Released :: Posted by SA-MP on 1 Dec 2011

SA-MP 0.3d is released! You can find it on the Download Page.
SA-MP 0.3d features
- Support for Shoutcast/Icecast audio streams.
- Major performance improvements and smoother game-play.
- Improvements to sync, including vehicle passengering and motorbikes.
- New models, including a replacement mall, hot air balloon, fireman hats.
- You can surf on objects attached to moving objects and objects attached to vehicles.
- Servers can remove static buildings from the map.
- Moving objects can now rotate smoothly.
- Many new scripting functions and callbacks for SA-MP servers.
Thanks to all the players and server owners who helped test this new version.

SA-MP 0.3c Released :: Posted by SA-MP on 29 Dec 2010

A new SA-MP client and server update is available! SA-MP 0.3c can be found on the Download Page.
SA-MP 0.3c features
- A redesigned car license plate system
- Particle objects for effects like fire
- Includes new and re-worked models like hats and glasses which can be worn
- Includes new stunting objects and buildings
- Improved vehicle/object surfing
- The vehicle engines and lights can now be controlled by the server
- You can now passenger drive-by with almost any weapon
- Font colour changing in the chat and dialog boxes
- Quite a few server scripting improvements and bug fixes also
Special thanks for this release goes out to GamerX server and the SA-MP Beta Team who contributed artwork.

SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010

A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.
This release also includes some new features and improvements to SA-MP. Here is a summary:
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more
As always, we hope you enjoy this update. Please check back again for more.

SA-MP 0.3a Released :: Posted by SA-MP on 17 Oct 2009

SA-MP 0.3a is released! As usual, the new update is available on the Download Page.
This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page.
Here is a short summary of some of the new features in SA-MP 0.3a:
- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!
We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates.

SA-MP 0.2X Released :: Posted by SA-MP on 20 Nov 2008

A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the Download Page. It is recommended that all SA-MP players and server owners update.
The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers.
This update includes fixes from 0.2.2 R3 client/server as well as the following:
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.
The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.

SA-MP 0.2.2 R3 Client Released :: Posted by SA-MP on 20 Jun 2008

To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the Download Page. This is an optional update, although highly recommended. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers.
Updates to the SA-MP 0.2.2 server are not required at this time.
Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made:
- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
  • SVN/CVS History

MESS moved to SVN and was later merged into the MAME SVN.

Previous 508919 RevisionsNext 50

Friday 16th February, 2007 at 16:50:01 UTC by Wilbert Pol
[SMS] Made the fm detection port react when the bios is enabled (bug #1074)
[mess/machine]sms.c

Tuesday 13th February, 2007 at 18:23:16 UTC by Phill Harvey-Smith
Re-wrote coco 1/2/Dragon memory handling, tidyed up common code, made
cartline emulation more accurate
[mess/machine]coco.c
[mess/systems]coco.c

Monday 12th February, 2007 at 03:55:05 UTC by Nathan Woods
[COCO3] Fixed a subtle GIME timer problem. (bug #1065)
[docs]messnew.txt
[mess/machine]coco.c

Sunday 11th February, 2007 at 15:56:46 UTC by Wilbert Pol
[Z80GB] Improved emulation of the HALT instruction and the HALT bug.
[src/cpu/z80gb]

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Sunday 11th February, 2007 at 14:19:42 UTC by Nathan Woods
[CGENIE] Changed some variables to initialize at startup. (bug #1055)
[docs]messnew.txt
[mess/machine]cgenie.c

Sunday 11th February, 2007 at 13:15:56 UTC by Nathan Woods
[IP22] Fixed regression introduced in 0.112. (bug #1045)
[docs]messnew.txt
[mess/systems]ip22.c

Friday 9th February, 2007 at 19:51:08 UTC by Wilbert Pol
[SMS/GG] Improved PSG, FM, and CPU clock frequencies [Andre Cotrim]
[docs]messnew.txt
[mess/systems]sms.c

Friday 9th February, 2007 at 17:04:14 UTC by Wilbert Pol
[GAMEBOY] Fixed window drawing issue introduced by the video rewrite.
[mess/vidhrdw]gb.c

Friday 9th February, 2007 at 15:59:15 UTC by Wilbert Pol
[GAMEBOY] Rewrote the serial I/O handling to use mame timers internally.
[mess/machine]gb.c

Friday 9th February, 2007 at 03:07:11 UTC by Nathan Woods
[Windows] Fixed problem opening and deleting files contained within directories.
(bug #1066)
[docs]messnew.txt
[mess/tools/imgtool/windows]wimgtool.c

Thursday 8th February, 2007 at 02:21:04 UTC by Nathan Woods
[Windows Imgtool] Fixed bug in UTF-8 handling
[mess/tools/imgtool/windows]wimgtool.c

Wednesday 7th February, 2007 at 19:19:49 UTC by Wilbert Pol
[GAMEBOY] Rewrote video hardware timing. Rewrote rendering code to support
mid-scanline effects.
[docs]messnew.txt
[mess/includes]gb.h
[mess/machine]gb.c
[mess/systems]gb.c
[mess/vidhrdw]gb.c

Wednesday 7th February, 2007 at 01:33:53 UTC by Nathan Woods
Prep for next dev cycle
[docs]messnew.txt
[src]version.c
[src/ui]mame32.rc

Wednesday 7th February, 2007 at 00:10:39 UTC by Nathan Woods
[Windows GUI] Fixed default rompath
[src/ui]options.c

Tuesday 6th February, 2007 at 22:48:33 UTC by Nathan Woods
[THOMSON] Enabled crosshair and corrected screen height
[mess/systems]thomson.c

Tuesday 6th February, 2007 at 22:46:38 UTC by Nathan Woods
#ifndef MESS-ing the 10th anniversary of MAME message. (I'm happy too, but it
isn't MESS's 10th anniversary yet)
[src]ui.c

Monday 5th February, 2007 at 12:12:43 UTC by Nathan Woods
Updated to MAME 0.112 core
[ROOT]whatsnew.txt
[docs]messnew.txt
[src]
[src/cpu]cpu.mak
[src/cpu/cdp1802]1802tbl.c
[src/cpu/i8039]8039dasm.c
[src/cpu/m68000]m68kmame.c
[src/cpu/tms32031]32031ops.c
[src/drivers]
[src/includes]exidy.h
[src/machine]
[src/sndhrdw]exidy.c
[src/sound]
[src/tools]chdman.c
[src/vidhrdw]
[src/windows]

Sunday 4th February, 2007 at 19:31:41 UTC by Wilbert Pol
[Z80GB] Fixed cycle counts for JP, JR and RET instructions.
[src/cpu/z80gb]z80gb.c

Sunday 4th February, 2007 at 15:05:04 UTC by Nathan Woods
1. Moved osd_rmfile() out of MESS and into MAME code
2. [Windows] Changed tape dialog to use win_set_window_text_utf8() instead of
SetWindowText()
3. [Windows] Changed call from deprecated call ScrollWindow() to
ScrollWindowEx()
4. [Windows] Fixed mmeory leak [Oliver Stoeneberg]
[mess]osdmess.h
[mess/windows]
[src]osdcore.h
[src/windows]winfile.c

Sunday 4th February, 2007 at 10:01:40 UTC by Wilbert Pol
[Z80GB] Updated when cycles are considered taken.
Fixed bug in the CPL instruction.
Fixed HALT behaviour when interrupts are disabled.
[src/cpu/z80gb]

Saturday 3rd February, 2007 at 19:29:05 UTC by Wilbert Pol
[PCE] Made sure palette index register stays within bounds. (bug #933)
[mess/vidhrdw]vdc.c

Saturday 3rd February, 2007 at 18:05:51 UTC by Wilbert Pol
[SMS] Removed obsolete NVRAM_HANDLER.
Added support to save and load battery backed RAM for cartridges that support it.
Added image_seterror message to DEVICE_LOAD handler.
[mess/includes]sms.h
[mess/machine]sms.c
[mess/systems]sms.c

Saturday 3rd February, 2007 at 13:14:36 UTC by Nathan Woods
[Windows] Fixed compilation errors under UNICODE=1
[mess/windows]

Saturday 3rd February, 2007 at 13:02:55 UTC by Nathan Woods
[AVIGO] Removed redundant artwork in avigo.zip. (bug #1043)
[artwork]avigo.zip
[docs]messnew.txt

Saturday 3rd February, 2007 at 03:38:12 UTC by Nathan Woods
[C16] Fixed crash when ramsize was set to less than 64k. (bug #1049)
[docs]messnew.txt
[mess/machine]c16.c
[mess/tests]mess_c16.xml*

Saturday 3rd February, 2007 at 00:17:23 UTC by Nathan Woods
Removed redundant checks for tilemap allocation failute. [Dirk Best]
[docs]messnew.txt
[mess]mscommon.c
[mess/systems]abc80.c
[mess/vidhrdw]

Thursday 1st February, 2007 at 02:00:04 UTC by Nathan Woods
[Windows] Fixed device create bugs that could cause file extensions to not be
be specified by default or crashes. (bug #1040)
[docs]messnew.txt
[mess/windows]

Thursday 1st February, 2007 at 00:16:15 UTC by Nathan Woods
Fixed problem creating printer output. (bug #1039)
[docs]messnew.txt
[mess]image.c

Wednesday 31st January, 2007 at 17:35:55 UTC by Wilbert Pol
Changed non-NMI interrupt requests from PULSE_LINE into HOLD_LINE for Z80 based systems.
[mess/machine]
[mess/systems]
[mess/vidhrdw]zx.c

Wednesday 31st January, 2007 at 12:33:28 UTC by Nathan Woods
Reinstated #pragma declaration; it doesn't appear to cause GCC internal errors
anymore
[src]fileio.h

Wednesday 31st January, 2007 at 02:36:46 UTC by Nathan Woods
[APPLE2] Fixed crash when ramsize was set to 4k. (bug #1048)
[docs]messnew.txt
[mess/machine]apple2.c

Tuesday 30th January, 2007 at 20:33:20 UTC by Wilbert Pol
[VTECH2] Fixed interrupt behaviour. [Duke_]
[mess/systems]vtech2.c

Tuesday 30th January, 2007 at 20:19:20 UTC by Wilbert Pol
[WSWAN] Fixed compilation warning on regular builds. Updated DEVICE_LOAD to use auto_malloc.
[mess/machine]wswan.c

Tuesday 30th January, 2007 at 11:08:19 UTC by Nathan Woods
[VTECH1] Fixed Z80-related regressions. [Dirk Best]
[mess/machine]vtech1.c

Tuesday 30th January, 2007 at 03:54:32 UTC by Nathan Woods
Now that 0.111u6 is out, removed dummy screen
[mess/systems]mk2.c

Tuesday 30th January, 2007 at 03:50:28 UTC by Nathan Woods
Fixed missing CPU cores
[mess]mess.mak

Tuesday 30th January, 2007 at 03:29:47 UTC by Nathan Woods
[MSX2] Fixed MSX2 PAL framerates. (bug #963) [MJSTY]
[docs]messnew.txt
[mess/systems]msx.c

Tuesday 30th January, 2007 at 03:23:37 UTC by Nathan Woods
Fixed internal handling of ZIP paths, so there is no need to make the paths
lowercase internally
[mess]image.c

Tuesday 30th January, 2007 at 03:07:36 UTC by Nathan Woods
Doh forgot to add these

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[src/tools]chdcd.c* chdcd.h* chdman.c* file2str.c* jedutil.c* romcmp.c*

Tuesday 30th January, 2007 at 01:56:38 UTC by Nathan Woods
Updated to MAME 0.111u6 core
[ROOT]
[docs]messnew.txt
[mess]
[mess/systems]abc80.c
[mess/tools/imgtool/windows]attrdlg.c
[mess/windows]
[src]chdcd.cchdcd.hchdman.ccpuexec.ccpuexec.hdriver.cdriver.hfile2str.cfileio.cinptport.cinptport.hjedutil.cmame.cmamecore.hmamedriv.cosdcore.hpalette.crender.crendlay.cromcmp.ctilemap.ctimer.hui.cuitext.cvalidity.cvideo.c
[src/cpu/arm7]
[src/cpu/i8085]
[src/cpu/z80]z80.c
[src/cpu/z80gb]opc_main.h
[src/drivers]
[src/includes]
[src/layout]
[src/machine]
[src/sndhrdw]
[src/sound]s14001a.cs14001a.hscsp.cscspdsp.c* scspdsp.h* sn76477.csn76477.hsound.mak
[src/vidhrdw]
[src/windows]

Monday 29th January, 2007 at 11:15:25 UTC by Nathan Woods
Fixed tiny build. [Dirk Best]
[mess]tinyms.mak

Sunday 28th January, 2007 at 22:56:47 UTC by Nathan Woods
Fixed hash file processing. [MJSTY]
[docs]messnew.txt
[mess]hashfile.c

Sunday 28th January, 2007 at 22:40:23 UTC by Nathan Woods
[THOMSON] Fixed bug #1037, slightly improved video emulation, all machines now
use model 2 game extension, improved mouse support, and UTF-8 on all input ports
[Antoine Mine]
[docs]messnew.txt
[mess/devices]thomflop.c
[mess/formats]
[mess/machine]
[mess/systems]thomson.c
[mess/vidhrdw]thomson.c

Sunday 28th January, 2007 at 22:27:06 UTC by Nathan Woods
1. Second part of fix to bug #1041
2. Cleanups to follow MESS's coding conventions [Phill Harvey-Smith]
[mess/machine]

Sunday 28th January, 2007 at 21:14:20 UTC by Nathan Woods
Sorry Justin!
[docs]messnew.txt

Sunday 28th January, 2007 at 20:35:08 UTC by Nathan Woods
New driver: Apple IIj+ (apple2jp) - Japanese Apple II+ [Nick Westgate]
[docs]messnew.txt
[mess]messdriv.c
[mess/systems]apple2.c
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Sunday 28th January, 2007 at 20:01:27 UTC by Nathan Woods
[COCO] Fixed regression in one-bit sound. (bug #1041)
Andre coco driver download windows 10
[docs]messnew.txt
[mess/machine]coco.c

Sunday 28th January, 2007 at 19:27:29 UTC by Nathan Woods
Removed extraneous CPU/Sound cores. (bug #1042) [Oliver Stoeneberg)
[mess]

Sunday 28th January, 2007 at 19:14:06 UTC by Nathan Woods
[MK2] Updated in preparation for screenless system support in core MAME
[mess]mess.mak
[mess/includes]mk2.h
[mess/systems]mk2.c
[mess/vidhrdw]mk2.c

Sunday 28th January, 2007 at 18:46:33 UTC by Wilbert Pol
Removed unused vzdos_diskimage_closeenum function. [Duke]
[mess/tools/imgtool]vzdos.c

Previous 508919 RevisionsNext 50

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